Fabricating Articulated Characters from Skinned Meshes from cross sectional area Watch Video
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Description: Check out http://baecher.info/fab_char_sig12.html for more details.nnArticulated deformable characters are widespread in computer animation. Unfortunately, we lack methods for their automatic fabrication using modern additive manufacturing (AM) technologies. We propose a method that takes a skinned mesh as input, then estimates a fabricatable single-material model that approximates the 3D kinematics of the corresponding virtual articulated character in a piecewise linear manner. We first extract
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