Dunny Sunday from blender animation play nice Watch Video
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Description: Just a fun little piece to play around with. I did all the 3D work in Blender; rendered using the Internal render engine. I took the single Dunny and create vertex groups for each ear. Then I added a separate wave modifier to each ear and linked them to each of the vertex groups. I set the speeds slightly different. I added a Simple deform modifier and used an Empty to re-align the modifier influence. This is how I controlled the bend. I also added a second Simple deform modifier in twist mode f
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